The Log: The Log is a good defensive card for pushing troops farther away from your tower and for killing small ground troops. Fireball: I used to use Rocket instead of Fireball, but paired with Miner, Fireball is much more effective and delivers damage faster. Put it in front of your Mortar, or distract big pushes away from your towers. Ice Golem: Ice Golem is for both attack and defense. The only problem is that Skeleton Army is not as good as Goblin Gang because of its slow speed. If you have not yet unlocked it, exchange the Skeleton Army for it. Goblin Gang: Goblin Gang works as an attacking Skeleton Army. In my opinion, it is already a good Mortar play if you one shot onto the tower with it. It will make the opponent have to split his pushes to defend your Mortar. Mortar: Mortar is the most important card in your deck (alongside Miner). If you need to cycle, split Archers in the back and put a Mortar on the opposite lane that they defend on. If the Archers are shooting the tower while it is targeting on the Miner, it is tragic for your opponent. This is a siege deck with many advantages, but with a few weaknesses.ĭeck Information Deck Created by: DSEW Kilmer Minimum Recommended King Level: 8 Maximum Recommended King Level: 13 Arena Required: Jungle Arena (Wrong?) Average Elixir Cost: 3 (Wrong?) More Statistics: Go to Deck Builder Card Roles Archers: Archers are good for air defense.
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